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Reference Database
Graphics/Terrain/Voxel engines
.NET
7
Artificial Intelligence
7
Group behavior
2
Path finding
13
A* and its derivatives
6
Pattern recognition
1
Steering behavior
2
World interaction
4
Audio
0
DirectX
8
DSP
5
Ogg Vorbis
2
OpenAL
1
Windows
1
Computer Science
2
Algorithms & data structures
9
BSP trees
8
Encryption
12
Randomness & noise
11
Data storage
4
File formats
14
Image
10
Resource files
2
Game Development
19
Cheat & crack prevention
10
Input
3
Timing
4
Graphics
25
Character animation
6
DirectX
24
Optimizing
8
Illumination
5
Deferred lighting
7
Global illumination
8
Lighting models
6
Screen Space Ambient Occlusion
4
Shadow maps
18
Shadow volumes
15
Image processing & synthesizing
19
Non-polygonal rendering
3
Ray tracing
3
OpenGL
12
Particle systems
7
Shaders
30
Simulation
4
Cloth
2
Clouds & sky light
7
Fire & smoke
4
Liquids
12
Surfaces & Meshes
7
Implicit surfaces
6
Parametric curves & surfaces
7
Polygon reduction & LOD
3
Subdivision surfaces
7
Terrain
7
Continuous LOD
12
Generating data
4
Voxel engines
2
Text
6
Transparency
1
Visibility determination
16
Languages
4
Assembler
20
C & C++
25
C++ exceptions
5
Calling conventions
10
Debugging
5
Memory management
7
Optimizations
6
C#
4
Creating your own language
13
Garbage collection
7
D
2
Java
4
Scripting
2
JScript & VBScript
1
Lua
6
Other languages
8
Perl
2
Python
5
Ruby
4
Mathematics
3
Fourier transform
4
Geometry
5
Linear algebra, vectors & matrices
9
Wavelet transform
5
Object design
2
Physics
5
Body dynamics
8
Collision detection
9
Polytopes
6
Platform
2
Linux
1
Mac
2
Windows
12
COM, ATL & WTL
7
Dynamically loaded libraries
6
Hooks
5
Input
2
Networking
5
Screensavers
3
Services
1
Shell
2
Small executables
3
Windows
8
Web Technologies
6
Realtime Voxel Landscape Engines
Alex Champanard
Voxel Landscapes
Leo Sutic