AngelCode.com > Reference Database

Languages/C & C++

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Game Development in C++
Paul Pedriana

High Performance Game Programming in C++
Paul Pedriana

Binary-compatible C++ Interfaces
Feb 2002 - Chad Austin
This article explains how to keep the binary interface intact while changing compiler configurations and even compiler. Pretty good explanation of how to use classes in DLLs too.

Portable Inheritance and Polymorphism in C
1997 - Miro Samek
This article explains how object oriented mechanisms such as classes, inheritance, virtual functions, and interfaces can be implemented in ordinary C code.

Standard Template Library Programmer's Guide
This is a collection of documents provided by SGI about their implementation of the STL library.

The One: A singleton discussion
May 2002 - Robin Tan
This article discusses the dangers of using singletons. Some of the dangers mentioned is the order of destruction, thread safety, exception safety.

Callback Implementations in C++
June 1997 - Paul Jakubik
This article describes several different design patters for callback. It includes simple global callback functions, class member callback functions, function objects. The article uses templates extensively.

Thinking in C++ 2nd Ed
2000 - Bruce Eckel
This is the complete book available online.

Using a CallHandler and Caller Object to Simplify Function Calling Between Anonymous Objects
March 2003 - John Hattan
Function pointers to member functions in C++ normally is a complicated matter, but this article shows a simple solution.

Monoliths "Unstrung"
Feb, 2002 - Herb Sutter
This article discusses class design, and how to decide which functions should be member functions and which should not.

Generic Callbacks
Feb, 2002 - Herb Sutter
This article shows how to make a well designed generic callback implementation.

C++ Home

CodeGuru

Guru of the Week
This list holds a lot of tips on various C++ issues.

The Code Project

Scripting in C using Co-Routines
August 2003 - Thomas Tong
This article describes how to make normal C work as a scripting language that can be suspended and continued at will (without the use of threads).

Under the hood of C++
March 1994 - Jan Gray
This article describes in detail how Visual C++ implements member access for classes.

Member Function Pointers and the Fastest Possible C++ Delegates
May 2004 - Don Clugston
A very good article that explains the different types of member function pointers and how to overcome them when writing delegates.

Boost C++ Libraries
This is the official page for the boost C++ libraries.

Tiny Template Library: Implementing typelist
C++ templates that looks interesting.

C++ Templates Tutorial
1997 - Microsoft
Gives a good overview of the possibilities of templates in C++.

POCO C++ Libraries
Free C++ library for performing common tasks.

How to do case-insensitive string comparison
Matt Austern
Shows how to properly implement case-insensitive string comparison in C++

GCC-Inline-Assembly-HOWTO
Mar, 2003 - Sandeep S
This article gives a good explanation of how GCC inline assembly should be used.

C++11 - Wikipedia
2012
This article in the Wikipedia gives a good overview of the C++11 standard.

Pre-defined Compiler Macros
Lists the pre-defined compiler macros for detecting different architectures