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Per-Pixel Displacement Mapping with Distance Functions

Date written:2005
Authors:William Donnelly
Resource type:article
Links:[pdf] 14 pages

Description

This article shows how to write a pixel shader that is capable of doing displacement mapping for a planar surface. It doesn't generate geometry so the contours are still flat, but inside the surface the displacements correctly occludes one another.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Shaders