Hardware Determined Edge Features
Date written: | 2004 |
Authors: | Morgan McGuire, John F. Hughes |
Resource type: | article |
Links: | [html] |
Description
With this technique it is a simple task to do cartoon rendering, furs, and other effects that needs edge detection. I feel that it is particularly well suited for generating the shadow volumes on the GPU.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Illumination/Shadow volumes |