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A Heightfield on an Isometric Grid

Date written:2004
Authors:Morgan McGuire, Peter Sibley
Resource type:article


This article shows how a hexagonal grid is better suited for terrain rendering than a rectangular grid. For easier texture mapping and partitioning of the terrain the hexagonal grid is mapped to squares, with just a few extra edge vertices.

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Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00