A Heightfield on an Isometric Grid
|Authors:||Morgan McGuire, Peter Sibley|
This article shows how a hexagonal grid is better suited for terrain rendering than a rectangular grid. For easier texture mapping and partitioning of the terrain the hexagonal grid is mapped to squares, with just a few extra edge vertices.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|