Projected Spotlight and Dynamic Shadow Textures on Radeon
A demo with source code from ATI showing how a single pass shadow mapping is implemented in Direct3D. The shadow texture in this example is a simple black on white projection of the object, thus no self shadowing is available.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|