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Projected Spotlight and Dynamic Shadow Textures on Radeon

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Resource type:code


A demo with source code from ATI showing how a single pass shadow mapping is implemented in Direct3D. The shadow texture in this example is a simple black on white projection of the object, thus no self shadowing is available.

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Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Illumination/Shadow maps