Projected Spotlight and Dynamic Shadow Textures on Radeon
Date written: | |
Authors: | |
Resource type: | code |
Links: | [html] |
Description
A demo with source code from ATI showing how a single pass shadow mapping is implemented in Direct3D. The shadow texture in this example is a simple black on white projection of the object, thus no self shadowing is available.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Illumination/Shadow maps |