Practical Texture Atlases
Date written: | Jan, 2006 |
Authors: | Ivan-Assen Ivanov |
Resource type: | article |
Links: | [html] |
Description
Shows one practical way of combining multiple textures into one, which is good for avoiding texture swaps and minimizing sorting complexity in 3D engines with lots of objects using different textures.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | |
Categories: | Graphics |