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Integrating Realistic Soft Shadows into Your Game Engine

Date written:Feb, 2008
Authors:Kevin Myers, Randima Fernando, Louis Bavoil
Resource type:article
Links:[pdf] 11 pages


Shows how to do PCSS (Percentage Closer Soft Shadows) with shadow mapping, in both DirectX 10 and 9.

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Date created:0000-00-00 00:00:00
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Categories:Graphics/Illumination/Shadow maps