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Realistic Water Volumes in Real-Time

Date written:2006
Authors:Lionel Baboud, Xavier Décoret
Resource type:article
Links:[pdf] 8 pages


The technique uses raytracing on the GPU, using two height fields to represent the ground and water surface. Reflections, refractions, caustics, and shadows are all solved. The drawback of this technique is the difficulty to integrate with other objects that cannot be represented by the height fields.

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