Layered Variance Shadow Maps
Date written: | Mar, 2008 |
Authors: | Andrew Lauritzen, Michael McCool |
Resource type: | article |
Links: | [html] Forum post giving a brief overview with lin [pdf] 8 pages |
Description
This article explains how to minimize the light bleeding artifacts and high resolution requirements for ordinary variance shadow maps. This is done by separating the scene in layers, thus reducing the depth complexity of each layer.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Illumination/Shadow maps |