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Layered Variance Shadow Maps

Date written:Mar, 2008
Authors:Andrew Lauritzen, Michael McCool
Resource type:article
Links:[html] Forum post giving a brief overview with lin
[pdf] 8 pages


This article explains how to minimize the light bleeding artifacts and high resolution requirements for ordinary variance shadow maps. This is done by separating the scene in layers, thus reducing the depth complexity of each layer.

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Categories:Graphics/Illumination/Shadow maps