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Summed-Area Variance Shadow Maps

Date written:
Authors:Andrew Lauritzen
Resource type:article


Chapter 8 from GPU Gems 3. This is a very good article that gives clear explanations on how to avoid many of the shadow mapping artifacts and also how to implement soft shadows.

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Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Illumination/Shadow maps