> Reference Database > Graphics/Illumination

StarCraft II - Effects and Techniques

Date written:2008
Authors:Dominic Filion, Rob McNaughton
Resource type:article
Links:[pdf] 32 pages


This article describes how Blizzard have solved their needs for the graphics engine. It covers areas such as Deferred Rendering, Deferred Lighting, SSAO, Depth of Field, and Translucent shadows.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Graphics/Illumination/Screen Space Ambient Occlusion
Graphics/Illumination/Deferred lighting