StarCraft II - Effects and Techniques
|Authors:||Dominic Filion, Rob McNaughton|
|Links:||[pdf] 32 pages|
This article describes how Blizzard have solved their needs for the graphics engine. It covers areas such as Deferred Rendering, Deferred Lighting, SSAO, Depth of Field, and Translucent shadows.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|
Graphics/Illumination/Screen Space Ambient Occlusion