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Advanced Character Physics

Date written:
Authors:Thomas Jakobsen
Resource type:article
Links:A slide show presentation of the article
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This article explains how the physics was made in IO Interactive's game Hitman by using particles and constraints. With this system they were able to simulate cloth, rigid body physics, stacked crates, and moving plants. One notable application is animating the death sequence of characters.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Physics/Body dynamics
Graphics/Character animation