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Character Animation: Skeletons and Inverse Kinematics

Date written:
Authors:Steve Pitzel
Resource type:article
Links:The article in .pdf format (474 kB)
The article in .html format

Description

This article is directed towards the animator. It deals with how Inverse Kinematic can be used to avoid difficulties with holding the position of the foot, hand, etc when the rest of the body is moving. It also gives a few tips on how to avoid some of the difficulties with IK.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/3D models