Character Animation: Skeletons and Inverse Kinematics
Date written: | |
Authors: | Steve Pitzel |
Resource type: | article |
Links: | The article in .pdf format (474 kB) The article in .html format |
Description
This article is directed towards the animator. It deals with how Inverse Kinematic can be used to avoid difficulties with holding the position of the foot, hand, etc when the rest of the body is moving. It also gives a few tips on how to avoid some of the difficulties with IK.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/3D models |