More AI in Less Processor Time: 'Egocentric' AI
|Date written:||June 19, 2000|
|Authors:||Ian Wright and James Marshall|
|Links:||The article in .html format|
This article discusses how to design an "OS" for AI in games. When having large numbers active agents in the game world this is very valuable.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|