Simple Polygon Reduction
Date written: | |
Authors: | Stan Melax |
Resource type: | article |
Links: | The article's webpage |
Description
This article describes a simple but effective and fast algorithm for reducing polygons in 3D meshes. The algorithm is based on the normal edge collapse used in other algorithm.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Surfaces & Meshes/Polygon reduction & LOD |