Terrain rendering
Date written: | |
Authors: | Tom Nuydens |
Resource type: | article |
Links: | The article in .html format |
Description
This article gives an easy to understand explanation of how to extract a quadtree datastructure from a regular 2D matrix. It is used to render a heightmap with continous level of detail.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Terrain/Continuous LOD |