Virtualized OpenGL Light Sources for Efficient Multi-Light Source Lighting
Date written: | |
Authors: | Mark Kilgard |
Resource type: | article |
Links: | The article in .html format |
Description
This article describes how to do hardware accelerated lighting in scenes with more than 8 light sources. This is possible by enabling only the lightsources that actually does any difference in the lighting.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Illumination/Global illumination |