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Virtualized OpenGL Light Sources for Efficient Multi-Light Source Lighting

Date written:
Authors:Mark Kilgard
Resource type:article
Links:The article in .html format

Description

This article describes how to do hardware accelerated lighting in scenes with more than 8 light sources. This is possible by enabling only the lightsources that actually does any difference in the lighting.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Illumination/Global illumination