Hardware Shadow Mapping
|Date written:||before March 2002|
|Authors:||Cass Everitt, Ashu Rege, Cem Cebenoyan|
|Links:||The article's web page|
This article describes how to implement Hardware Shadow Mapping with both OpenGL and Direct3D. It also goes through the problems of shadow mapping.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|