Proximity Queries and Penetration Depth Computation on 3D Game Objects
Date written: | 2001 |
Authors: | Gino van den Bergen |
Resource type: | article |
Links: | The article in .pdf format (78kB) |
Description
This article describes an algorithm for determining the penetration depth for two convex objects that intersect.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Physics/Collision detection/Polytopes |