Polygon Soup for the Programmer's Soul: 3D Pathfinding
|Date written:||April 2002|
|Links:||The article in .html format|
This article describes how the data needed for path-finding algorithms can be automatically generated from an arbitrary 3D level. It also goes on to explain how to use this data to find shortest paths for both human entities and vehicles. All in all, a good article with several good ideas explained.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|
|Categories:||Artificial Intelligence/Path finding|