Real-time Cloud Rendering
|Date written:||Sep 2001|
|Authors:||Mark J. Harris, Anselmo Lastra|
|Links:||The article in .pdf format|
This article describes a technique for very fast rendering of realistically lighted non-animated clouds. This is very useful for games where the view is up in sky and near the clouds.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|
|Categories:||Graphics/Simulation/Clouds & sky light|