A Real-Time Procedural Universe, Part 3: Matters of Scale
|Date written:||July, 2002|
This article teaches how to overcome problems when rendering scenes with very large ranges, e.g. more than 10,000km. Some problems mentioned are z-buffer precision, vertex transform problems, object position precision.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|