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A Real-Time Procedural Universe, Part 3: Matters of Scale

Date written:July, 2002
Authors:Sean O'Neil
Resource type:article
Links:[html]

Description

This article teaches how to overcome problems when rendering scenes with very large ranges, e.g. more than 10,000km. Some problems mentioned are z-buffer precision, vertex transform problems, object position precision.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics