A Real-Time Procedural Universe, Part 3: Matters of Scale
Date written: | July, 2002 |
Authors: | Sean O'Neil |
Resource type: | article |
Links: | [html] |
Description
This article teaches how to overcome problems when rendering scenes with very large ranges, e.g. more than 10,000km. Some problems mentioned are z-buffer precision, vertex transform problems, object position precision.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics |