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Interactive Skeleton-Driven Dynamic Deformations

Date written:2002
Authors:Steve Capell, Seth Green, Brian Curless, Torn Duchamp, Zoran Popovic
Resource type:article
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This article describes a technique for animating a skin mesh controled by a bone structure so that deformations appear more realistically. In other words they don't use vertex blending with matrix transformation.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Character animation