Interactive Skeleton-Driven Dynamic Deformations
Date written: | 2002 |
Authors: | Steve Capell, Seth Green, Brian Curless, Torn Duchamp, Zoran Popovic |
Resource type: | article |
Links: | [pdf] [html] The project's web page |
Description
This article describes a technique for animating a skin mesh controled by a bone structure so that deformations appear more realistically. In other words they don't use vertex blending with matrix transformation.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Character animation |