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Advanced Shader Programming: Diffuse & Specular Lighting

Date written:July 2002
Authors:Wolfgang Engel
Resource type:article
Links:[html]

Description

This article shows how to do diffuse and specular lighting with pixelshaders 1.1, 1.2, and 1.4 for DirectX.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Shaders
Graphics/Illumination/Lighting models