Advanced Shader Programming: Diffuse & Specular Lighting
Date written: | July 2002 |
Authors: | Wolfgang Engel |
Resource type: | article |
Links: | [html] |
Description
This article shows how to do diffuse and specular lighting with pixelshaders 1.1, 1.2, and 1.4 for DirectX.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Shaders Graphics/Illumination/Lighting models |