Triangulating and Extruding Arbitrary Polygons
Date written: | May 2001 |
Authors: | Michael Fötsch |
Resource type: | article |
Links: | [html] |
Description
This article explains how to use the GLU library to perform tesselation of irregular polygons for rendering in DirectX. It also shows how to use GDI to retrieve the polygons of TrueType fonts.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/DirectX Graphics/Surfaces & Meshes |