AngelCode.com > Reference Database > Graphics/Surfaces & Meshes

Triangulating and Extruding Arbitrary Polygons

Date written:May 2001
Authors:Michael Fötsch
Resource type:article
Links:[html]

Description

This article explains how to use the GLU library to perform tesselation of irregular polygons for rendering in DirectX. It also shows how to use GDI to retrieve the polygons of TrueType fonts.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/DirectX
Graphics/Surfaces & Meshes