Practical Implementation Techniques for Multi-Resolution Subdivision Surfaces
Date written: | 2001 |
Authors: | David Brickhill |
Resource type: | article |
Links: | [doc] The article in MS Word format |
Description
This article shows how to render Loop subdivision surfaces in a fast way by avoiding recursive calls. The surfaces are used for character rendering and thus supports skeleton based animation, multiple textures, etc.
At the time the article was written the algorithm was patent pending, but the company filing the patent has since closed without concluding the process.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Surfaces & Meshes/Subdivision surfaces |