Practical Implementation Techniques for Multi-Resolution Subdivision Surfaces
|Links:||[doc] The article in MS Word format|
This article shows how to render Loop subdivision surfaces in a fast way by avoiding recursive calls. The surfaces are used for character rendering and thus supports skeleton based animation, multiple textures, etc.
At the time the article was written the algorithm was patent pending, but the company filing the patent has since closed without concluding the process.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|
|Categories:||Graphics/Surfaces & Meshes/Subdivision surfaces|