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Practical Implementation Techniques for Multi-Resolution Subdivision Surfaces

Date written:2001
Authors:David Brickhill
Resource type:article
Links:[doc] The article in MS Word format


This article shows how to render Loop subdivision surfaces in a fast way by avoiding recursive calls. The surfaces are used for character rendering and thus supports skeleton based animation, multiple textures, etc.

At the time the article was written the algorithm was patent pending, but the company filing the patent has since closed without concluding the process.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Surfaces & Meshes/Subdivision surfaces