AngelCode.com > Reference Database > Game Development/Timing

Timing and FPS

Date written:August, 2001
Authors:Andreas Jönsson
Resource type:article
Links:[html]

Description

Shows how to animate graphics using the timing function instead of locking the framerate, and how to calculate frames per second.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Game Development/Timing