Timing and FPS
Date written: | August, 2001 |
Authors: | Andreas Jönsson |
Resource type: | article |
Links: | [html] |
Description
Shows how to animate graphics using the timing function instead of locking the framerate, and how to calculate frames per second.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Game Development/Timing |