Terrain Geomorphing in the Vertex Shader
| Date written: | April, 2003 |
| Authors: | Daniel Wagner |
| Resource type: | article |
| Links: | [html] |
Description
This article shows how to do efficient rendering of terrain using hardware vertex shaders for geomorphing. It also talks about using PVS for hidden surface removal.
DB information
| Date created: | 0000-00-00 00:00:00 |
| Date evaluated: | 0000-00-00 00:00:00 |
| Categories: | Graphics/Visibility determination Graphics/Terrain/Continuous LOD |