AngelCode.com > Reference Database > Graphics/Terrain/Continuous LOD

Terrain Geomorphing in the Vertex Shader

Date written:April, 2003
Authors:Daniel Wagner
Resource type:article
Links:[html]

Description

This article shows how to do efficient rendering of terrain using hardware vertex shaders for geomorphing. It also talks about using PVS for hidden surface removal.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Visibility determination
Graphics/Terrain/Continuous LOD