Terrain Geomorphing in the Vertex Shader
Date written: | April, 2003 |
Authors: | Daniel Wagner |
Resource type: | article |
Links: | [html] |
Description
This article shows how to do efficient rendering of terrain using hardware vertex shaders for geomorphing. It also talks about using PVS for hidden surface removal.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Visibility determination Graphics/Terrain/Continuous LOD |