DirectX 8.0: Enhancing Real-Time Character Animation with Matrix Palette Skinning and Vertex Shaders
Date written: | June, 2001 |
Authors: | Benjamin Freidlin |
Resource type: | article |
Links: | [html] |
Description
This article shows how to do soft-skinning with multiple weighted transform matrices per vertex.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Character animation Graphics/Shaders |