Real-Time Procedural Texturing Techniques Using MMX
|Date written:||May 1998|
|Authors:||Haim Barad, Mark Atkins, Or Gerlitz, Daniel Goehring|
This article shows how to generate good looking wood and marble textures procedurally. It also shows how to write software texturing routines using real-time generated procedural textures.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|
|Categories:||Graphics/Image processing & synthesizing|