Animation Blending: Achieving Inverse Kinematics and More
Date written: | July, 2003 |
Authors: | Jerry Edsall |
Resource type: | article |
Links: | [html] |
Description
This article shows how Fasa implemented the animation system for MechWarrior 4. The system blends hand made animations to perform IK, instead of relying on pure IK. This avoids the unatural looking animations that IK many times result in.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Character animation |