Animation Blending: Achieving Inverse Kinematics and More
|Date written:||July, 2003|
This article shows how Fasa implemented the animation system for MechWarrior 4. The system blends hand made animations to perform IK, instead of relying on pure IK. This avoids the unatural looking animations that IK many times result in.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|