AngelCode.com > Reference Database > Graphics/Illumination/Deferred lighting

Photo-realistic deferred lighting

Date written:July, 2003
Authors:Dean Calver
Resource type:article, code
Links:[html]

Description

This article shows how to implement deferred lighting using PixelShader 2.0 on modern hardware. Deferred lighting is a technique performs lighting in a post render pass, which makes lighting independent of scene complexity.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Shaders
Graphics/Illumination/Deferred lighting