Photo-realistic deferred lighting
|Date written:||July, 2003|
|Resource type:||article, code|
This article shows how to implement deferred lighting using PixelShader 2.0 on modern hardware. Deferred lighting is a technique performs lighting in a post render pass, which makes lighting independent of scene complexity.
|Date created:||0000-00-00 00:00:00|
|Date evaluated:||0000-00-00 00:00:00|