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Fresnel Reflection

Date written:June, 2002
Authors:Matthias Wloka
Resource type:article
Links:[html] The article's web page

Description

This article shows how to implement fresnel reflection with DirectX 8.1, using either vertex shaders or pixel shaders.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Shaders
Graphics/Illumination/Lighting models