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Real-time Soft Shadows in a Game Engine

Date written:Dec, 2003
Authors:Kasper Fauerby, Carsten Kjaer
Resource type:article
Links:[html] The download page
[pdf] 1.3 MB; 118 pages


This thesis shows how to do soft shadows using stencil shadow volumes and penumbra wedges. It also talks about managing large amount of light sources and occluders in a scene.

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Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Illumination/Shadow volumes