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Real-time Soft Shadows in a Game Engine

Date written:Dec, 2003
Authors:Kasper Fauerby, Carsten Kjaer
Resource type:article
Links:[html] The download page
[pdf] 1.3 MB; 118 pages

Description

This thesis shows how to do soft shadows using stencil shadow volumes and penumbra wedges. It also talks about managing large amount of light sources and occluders in a scene.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Illumination/Shadow volumes