Coding - 3D Engine
Description
This series of articles shows how to write a Quake like software 3D engine, complete with perspective correct texture mapping, lightmapping, and BSP visibility culling. The english is a bit poor at times, but understandable.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics |