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Coding - 3D Engine

Date written:
Authors:Lukas aka the Swine
Resource type:article, code
Links:[html] 01 - Introduction into 3D engine programmin
[html] 02 - Matrices and transformations
[html] 03 - 3D Studio and DirectX
[html] 04 - Clipping pyramid & polygon rasterizati
[html] 12 - Light and lighting methods IV (radiosi
[html] 13 - Some finishing touches
[html] 05 - Z-buffer and texturing
[html] 06 - BSP trees
[html] 07 - S-buffer and C-buffer
[html] 08 - Mip-mapping and texture filtering
[html] 09 - Light and lighting methods
[html] 10 - Light and lighting methods II
[html] 11 - Light and lighting methods III (lightm

Description

This series of articles shows how to write a Quake like software 3D engine, complete with perspective correct texture mapping, lightmapping, and BSP visibility culling. The english is a bit poor at times, but understandable.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics