AngelCode.com > Reference Database > Graphics/Non-polygonal rendering/Ray tracing

Raytracing Topics & Techniques

Date written:Sep, 2004
Authors:Jacco Bikker
Resource type:article, code
Links:[html] Part 01 - Introduction
[html] Part 02 - Phong. Mirrors and Shadows
[html] Part 04 - Spatial subdivisions
[html] Part 03 - Refractions and Beer's Law
[html] Part 05 - Soft shadows
[html] Part 06 - Textures. Cameras and Speed
[html] Part 07 - Kd-Trees and More Speed
[html] Part 01 - Introduction - DevMaster.net
[html] Part 02 - Phong. Mirrors and Shadows - DevM
[html] Part 03 - Refractions and Beer's Law - DevM
[html] Part 04 - Spatial subdivisions - DevMaster.
[html] Part 05 - Soft shadows - DevMaster.net
[html] Part 06 - Textures. Cameras and Speed - Dev
[html] Part 07 - Kd-Trees and More Speed - DevMast

Description

Very good series on ray tracing. Included topics are kd-trees, ray-triangle intersection, reflection/refraction, textures, bumpmaps, etc.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Graphics/Non-polygonal rendering/Ray tracing