This is currently only a basic foundation for a file object that will allow scripts to read and write files.
Register with RegisterScriptFile(asIScriptEngine*)
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class CScriptFile { public: // Constructor CScriptFile(); // Memory management void AddRef(); void Release(); // Opening and closing file handles // mode = "r" -> open the file for reading int Open(const std::string &filename, const std::string &mode); int Close(); // Returns the size of the file int GetSize(); // Reads a specified number of bytes into the string CScriptString *ReadString(unsigned int length); };
class file { int open(const string &in filename, const string &in mode); int close(); int getSize(); string @ readString(uint length); }
file f; // Open the file in 'read' mode if( f.open("file.txt", "r") >= 0 ) { // Read the whole file into the string buffer string @str = @f.readString(f.getSize()); f.close(); }