Further resources & support
Newcomers do well to visit the forums where a large portion of the community frequent and can help with any doubts for getting started. This is also a great place to report bugs where the resolution can be shared with the rest of the community as well.
The community wiki may also be visited for extra information. The wiki is open for the community to contribute information such as tips & tricks, samples, and tutorials.
If you like AngelScript, you may be interested in testing the JIT compiler for AngelScript that Blind Mind Studios implemented. While AngelScript is already quite fast a JIT compiler can still improve the performance quite a bit.
Note: Code uses on C++11 features, e.g. lamda functions
asPEEK - Remote debugger
saejox has implemented a remote debugger for AngelScript projects. By integrating asPEEK into your application you will be able to use an ordinary web browser to remote debug your scripts with a nice graphical interface.
Note: Code uses boost and websocket
Automatic wrappers for smart pointers
Registering smart pointers with AngelScript requires the use of wrappers to be able to properly call the members. SiCrane from GameDev.net provided a template based automatic wrapping for this purpose.
Note: Code uses std::shared_ptr from C++11 as an example, but can easily be replaced with whatever smart pointer implementation you use
I've written a C interface that can be used to integrate AngelScript with other languages than C++, for example C, Delphi, Pascal, etc. As it is not part of the standard SDK I do not keep it updated with every release, but it is quite easy to update for the latest release when needed, so don't hesitate to let me know if you'd like to have it updated.
Note: Last updated for 2.26.3 (May 12th, 2013)