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Bitmap Font Generator

This program will allow you to generate bitmap fonts from TrueType fonts. The application generates both image files and character descriptions that can be read by a game for easy rendering of fonts.

download installer for v1.12 (344KB)

If you don't have an image viewer capable of reading TGA, PNG, or DDS files, I recommend PUPP, another free product from AngelCode.

Features

  • Support for complete Unicode 5.1 character set, as well as 8 bit OEM character sets
  • Optimal use of texture space, i.e. as little unused area as possible
  • Support for kerning pairs
  • Easy to use file format, either normal text file or xml files. Binary format is available for those that prefer that
  • 8bit or 32bit texture output (TGA, PNG, and DDS files)
  • Option for packing 4 layers of font images into 1 32bit texture. Needs special shader to render with, but saves a lot of memory
  • Anti-aliasing, both through Windows native font smoothing and super sampling
  • Configurable padding and spacing between characters
  • Select characters from text file, supports both UTF8 and UTF16 encoded files
  • Generate bitmap font from command line
  • Import colored images as characters, supports: bmp, jpg, tga, dds, png
  • Optional outline to font characters
  • Optional packing of characters with outline into 1 channel. Needs special shader to unpack during rendering, but saves a lot of memory.

Tutorials

Here are a few tutorials/demos that show how to render text with bitmap fonts generated by BMFont.

Changes

  • 1.12 - 2009/08/02
    • Added presets to the export options to aid choosing the correct values for the texture channels.
    • Fixed bug when generating font from command line where the page files in the font descriptor would have the incorrect name.
    • Added ability to invert individual texture channels for more export options.
    • Added command line tool that will wait for the generation to complete before exiting.
    • Fixed the yoffset when the font height was scaled.
    • Fixed bug in select chars from file for non-unicode with characters above ASCII 127.
    • The number of digits for the page id in the texture files is now adapted to the number of generated pages.
    • Added support for adjusting xoffset, yoffset, and advance for imported icons.
  • 1.11b - 2009/03/08
    • Fixed a bug in the select chars from file with UTF16 encoded files.
    • Fixed a bug in the packing routine that could make characters overlap in rare situations.
    • Fixed the selection of unicode ranges by clicking on the check mark in the list.
  • 1.11a - 2008/12/06
    • Fixed the subpixel misalignment in the glyph height caused by supersampling.
    • Worked around a bug in GDI where the returned glyph height is smaller than the actual glyph bitmap.
  • 1.11 - 2008/10/11
    • Fixed a freeze that could happen while selecting characters from file.
    • Fixed cropping in some true type fonts.
    • Fixed the 'Select All Chars' option in ASCII mode.
    • Added option 'Output invalid char glyph'.
    • Removed the 'Disable unavailable chars' option.
    • Fixed problem where characters not defined in the unicode standard could be selected when selecting chars from file.
    • An indicator is now displayed in the character grid where images are imported.
    • Fixed bug where main window is moved behind other windows when closing image manager.
    • Fixed bug where cancelling the icon image dialog would still effectivate the changes.
    • It's now possible to select font size by character height, rather than line height.
  • 1.10b - 2008/06/15
    • Fixed the channel indicator in the font descriptor for colored icons.
    • Fixed cropping of characters in small fonts.
    • Fixed bug with black 8bit textures when the check box for pack chars is checked.
  • 1.10a - 2008/06/08
    • Corrected the documentation in regards to the block size value in the binary file format.
    • Fixed a bug with the 'Select chars from file' where some character might be skipped between reading blocks of 1kb.
    • Fixed a rounding problem with supersampling that made the exported line height be one less than the largest character height.
    • Removed the external dependency on the Microsoft DLLs.
    • Upgraded libpng to 1.2.29.
  • 1.10 - 2008/05/11
    • Selecting characters from file now supports both UTF-8 and UTF-16, with automatic detection via byte-order-mark.
    • Fixed a bug where unicode subsets where not shown when disable undefined characters was unselected.
    • Status bar shows character id for the character under the mouse cursor.
    • Added "clear all" option.
    • Preview window is now automatically resized to fit the texture when scaling.
    • Added support for unicode characters above 0xFFFF.
    • Added support for generating textures with DXT1, DXT3, and DXT5 compression.
    • Split the font settings dialog in two dialogs, one for the font graphics and one for export options.
    • The content of each texture channel can now be customized.
    • File format updated to accomodate new feature.
  • 1.9c - 2007/11/16
    • Fixed the reversed spacing values in the font settings dialog.
    • The font generation can now be aborted while the characters are being added to the texture.
    • Greatly improved the speed of generating textures.
  • 1.9b - 2007/10/28
    • Fixed the padding
    • Improved documentation
  • 1.9a - 2007/09/16
    • Allowing unicode for all fonts, even fonts that have only one code page
    • Fixed the status messages when generating fonts
  • 1.9 - 2007/08/19
    • Added support for importing colored icons
    • Supported input image formats are: bmp, tga, png, jpg, dds
    • Added support for giving a black outline to characters
    • Characters with outline may be encoded in 1 channel to save space
    • Outline is generated with rounded corners
    • Increased the binary file version because there is new information
  • 1.8c - 2007/01/25
    • Fixed a bug where the font saver got confused with the 4 chnl packed flag set, even though saving in 8bit format
  • 1.8b - 2007/01/06
    • Fixed kerning amount in binary file format when using super sampling
  • 1.8a - 2006/11/23
    • Fixed alignment bug with 8bit TGA and DDS files with non-power-of-4 widths
    • Fixed crash on Windows with installed Input Method Editors, e.g. Japanese and Chinese Windows
  • 1.8 - 2006/11/11
    • Added support for binary font descriptor file
    • Added support for saving PNG texture files
    • The application now remembers the configuration from last execution
    • Improved useability for selecting characters in unicode mode
    • Added option to select all characters from a text file
    • Kerning pairs with amount 0 are no longer output
    • XML font descriptor file now groups the pages, chars, and kerning pairs
    • The font configuration can be saved to disk, and later reloaded
    • Added support for generating fonts via command line using a saved configuration.
    • Added support for saving DDS texture files (no compression)
  • 1.7a - 2006/09/12
    • Fixed the creation of non-unicode fonts
  • 1.7 - 2006/09/08
    • Added the standard xml header
    • Added support for unicode charsets
    • Added the option to pack monochrome characters into each of the 4 channels of a 32 bit texture
    • Added tag with texture file names in the font descriptor file
    • The generation of textures is now done in a background thread
  • 1.6 - 2006/02/18
    • It's now possible to choose between XML and text for the format of the font descriptor file.
    • Fixed kerning sizes with super-sampling
  • 1.5 - 2005/10/01
    • Implemented stretching so that fonts can now be non-uniformly scaled (only works on Win2K or later).
  • 1.4a - 2005/08/26
    • Non-TrueType fonts, such as Script and System, are now supported as well.
    • Minor fix to rendering when padding is used.
  • 1.4 - 2005/07/17
    • The preview window now shows the page number in the title.
    • Characters without a defined glyph may now be automatically removed (only works on Win2K or later).
    • Kerning pairs are now saved as well.
    • Added support for chooseable charset, e.g. arabic and hebrew fonts.
  • 1.3 - 2005/05/08
    • Added support for italic fonts.
    • Application no longer crashes when visualizing with no characters selected.
  • 1.2 - 2005/03/09
    • User can now choose to generate the bitmap font with or without font smoothing.
    • Font smoothing is now done without ClearType, so that artifacts are no longer generated in the output texture.
    • Added program icon.
  • 1.1 - 2005/03/05
    • User can now choose to save in 32bit and 8bit TGAs.
    • The spacing between characters can now be manually set.
    • Fixed the bug where some fonts weren't visible in the font list.
  • 1.0a - 2004/11/27
    • Fixed a problem with values that where not adjusted to compensate for antialiasing level.
  • 1.0 - 2004/02/14
    • First public version.

Special thanks to

Work in Progress

Some of the things that will be implemented in future versions:

  • Improve packing routine to leave even less unused space of the textures.
  • Allow output with fixed height, for easier post edit in graphics programs.
  • Improved font generation
    • Add support for ClearType as anti-aliasing method again.
    • Support for drop shadow.
    • Support for blurring.
    • Colored glyphs.
  • Improve the useability.
    • Selecting characters from a file could support a drag-and-drop interface.
    • Importing images over characters could also support a drag-and-drop interface.
    • Add logfile output for missing glyphs when scanning text files for used characters.
  • Add font preview
    • Allow user to write text and see the outcome. It should be possible to encode special characters as icons are usually imported over non-visible glyphs
  • Improve icon import
    • Skip kerning information for imported icons that are overriding font characters.
    • Store relative path in the configuration file, so that the project can be moved without having to import all images again.
    • Allow importing grayscale images into a single channel, rather than full 32bit.
    • Warn if imported icon is larger than output texture.
  • Add plugin support for output formats.
    • Allow the plugins to format both font descriptor and image files.
  • Signed distance fields for improved quality zooming on bitmap fonts.

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