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Reference database

This page is where I collect all the developer references that I think are good, so that I can easily find them again when I need them. I made this page primarily for my own needs but as it grew I realized that it could be valuable to others as well.

There are currently 757 references in the database.

Latest additions

Representing Rotations In Quaternion Arithmetic   article
A very good article that shows the math behind Quaternions and how to use them to represent rotations in 3D space.

Learn to Tango with D Excerpt: Chapter 2   article
This article gives a brief overview of the fundamentals of the D language, and some of the differences with the C language.

GPU Gems 2   article

Deferred Rendering in Leadwerks Engine   article
The article gives a brief overview of how Leadwerks implemented their deferred rendering, with the obstacles they came across and solutions taken.

Improved Alpha-Tested Magnification for Vector Textures and Special Effects   article
Shows how to use distance field in texture to render alias free 2D decals.

AssistCG   media
Royalty free high quality textures for download. Looks like a low subscription fee is required to be able to download.

GPU Gems   article
The book is now available online from nVidia.

Welzl's Minimum Sphere Algorithm Demystified   article
Easy to understand explanation of Welzl's efficient algorithm for finding the minimal bounding sphere from a set of points.

Windows Sysinternals   link
Plenty of useful tools and utilities for managing and troubleshooting Windows.

The Designer's Notebook: Damn All Gameplay Patents!   article
This article discusses the disadvantages to game play patents, and the author gives a view on patents that I can completely agree with.


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