Simulation and Rendering of Viscous Fluid using Smoothed Particle Hydrodynamics
|Date written:||Dec, 2004|
|Links:||[pdf] 45 pages|
This article shows how fluids can be simulated using particles that interact in a plausible way. The surface of the liquid is rendered using surface splatting, i.e. not mesh based. The article is heavy on the mathematics, and doesn't show much code, nor pseudo code. The result is a realtime simulation with thousands of particles.