Game Physics: Fix Your Timestep
Date written: | |
Authors: | Glenn "Gaffer" Fiedler |
Resource type: | article |
Links: | [html] |
Description
This article gives a good idea on how you should do to keep the physics stable, while still allowing variable frame rates.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Game Development/Timing |