StarCraft II - Effects and Techniques
Date written: | 2008 |
Authors: | Dominic Filion, Rob McNaughton |
Resource type: | article |
Links: | [pdf] 32 pages |
Description
This article describes how Blizzard have solved their needs for the graphics engine. It covers areas such as Deferred Rendering, Deferred Lighting, SSAO, Depth of Field, and Translucent shadows.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Graphics/Shaders Graphics/Illumination Graphics/Illumination/Screen Space Ambient Occlusion Graphics/Illumination/Deferred lighting |