Terrain Reasoning for 3D Action Games
Date written: | March 2001 |
Authors: | William van der Sterren |
Resource type: | article |
Links: | The article in .pdf format (1.3MB) Slides from the Game Developer Conference in .pdf The article in .html format |
Description
This paper discusses how AI can recognize features in 3D terrain to find cover and good places for ambush without the need of manually inserted hints.
DB information
Date created: | 0000-00-00 00:00:00 |
Date evaluated: | 0000-00-00 00:00:00 |
Categories: | Artificial Intelligence/World interaction |