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Terrain Reasoning for 3D Action Games

Date written:March 2001
Authors:William van der Sterren
Resource type:article
Links:The article in .pdf format (1.3MB)
Slides from the Game Developer Conference in .pdf
The article in .html format

Description

This paper discusses how AI can recognize features in 3D terrain to find cover and good places for ambush without the need of manually inserted hints.

DB information

Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Categories:Artificial Intelligence/World interaction