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Advanced lighting and shading with Direct3D 9

Date written:Feb 2003
Authors:Michal Valient
Resource type:article


This article explains lighting models that goes beyond normal diffuse and phong shading, e.g. Fresnel Term (reflexion), Oren-Nayar (diffuse), and Cook-Torrance (specular). It also shows how to implement them using shaders in Direct3D 9.

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Date created:0000-00-00 00:00:00
Date evaluated:0000-00-00 00:00:00
Graphics/Illumination/Lighting models